Before approaching the course Creating Muscular 3D characters in Zbrush, we must understand something about this stage of modeling.
In the creation of armour for 3D characters we use a modeling technique (methodology) called "Hard Surface / Modeling of rigid surfaces", which gives us certain finishes and details typical of this type of rigid elements and gives us more realism to our characters.
For this course we will see a hybrid of organic modeling and Hard surface modeling, since being a construction of a 3D armor, this must preserve certain anatomical lines of the character for a better fit, as happens in real life.
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